AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on Android in Netherlands Q4 2021
Discover the performance metrics of the top 5 ultracasual games on the Android platform in the Netherlands during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 ultracasual games on the Android platform in the Netherlands showed varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how each app fared during this period.
Fidget Toys Trading・Pop It 3D from Freeplay Inc witnessed fluctuating weekly downloads, starting at 6.6K in late September and dipping to around 1.9K by the end of November. However, a notable recovery was seen towards the end of December, with downloads reaching approximately 6.3K. The weekly active users mirrored this trend, decreasing from 19.1K at the start of the quarter to 5.9K in early December, before rising again to 8.2K by the end of the year.
Pop it Fidget Toys 3D Games by FALCON GAME showed a general upward trend in weekly downloads, peaking at 6.7K in early December. The app's active users increased steadily, from 2.6K at the end of September to a peak of 9.5K in early December, before a slight decline to 5.8K at the end of December.
Fidget Toy Maker by Geisha Tokyo, Inc. had its weekly downloads peaking at 6.1K in mid-October, followed by a gradual decline to around 2.1K by the end of December. The weekly active users also followed a similar pattern, starting at 3.4K in late September, peaking at 9K in mid-October, and then stabilizing around 4.6K by the end of December.
Antistress - relaxation toys from JindoBlu showed consistent growth in weekly downloads, reaching a peak of 4.8K in early November. The weekly active users increased significantly from 4.4K at the end of September to over 20.8K in mid-December, although there was a slight drop to 13.7K by the end of the year. Revenue for this app fluctuated throughout the quarter, peaking at $33 in the final week of December.
Keyboard Art by ZPLAY Games experienced a notable increase in weekly downloads, starting at 741 in mid-October and peaking at 7.3K by late October. The app's weekly active users also saw growth, from 720 in mid-October to a peak of 8.5K by the end of October, stabilizing around 8.3K by the end of December. Weekly revenue for Keyboard Art remained modest, peaking at $10 in early November.
These insights are based on data from Sensor Tower. For more in-depth analysis and trends, visit Sensor Tower's website.